Computing
Computing
Faculty of Computing and Business
Staff
Mr J Brehony - Head of Faculty Mrs K McGloin -Head of Computing Mrs S Pitcher - Head of Business |
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Ethos
We are a team of specialist teachers dedicated to inspiring the new generation of computer developers through an innovative, dynamic curriculum that reflects and reacts to the ever changing digital world.
Aims
Our aims are to ensure our pupils are:
- Equipped with the skills to be responsible and moral online citizens.
- Competent, confident and creative users of information and communication technology.
- Able to understand and apply the fundamental principles and concepts of computer science
- Able to analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
Progression
Students can progress to
- A Level Computing and further study
- Apprenticeships
- Employment opportunities
KS3 Curriculum 2020-2021
Year 7, 8 and 9
In Year 7, 8 and 9 all students follow the KS3 Computing National Curriculum.
Students receive 1 lesson per fortnight and are taught in mixed attainment groups.
KS3 students begin their study by learning how to stay safe online.
Through the content of the curriculum students are taught computational thinking, digital literacy and digital media technologies.
We intend to deliver a challenging curriculum that safely equips our students with the skills and knowledge to flourish in a modern, technologically changing world.
At the heart of our Computing curriculum is online safety.
During year 7, 8 and 9 pupils develop their knowledge and understanding of computing.
They explore key concepts and processes and learn algorithms, pseudocode and flowcharts to help them plan logically and to problem solve.
They are introduced to both text and block based programming languages including Python and Scratch.
From this they apply their knowledge of computing to the world of Business and are able to design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems with the skills they have learnt.
They develop an understanding of the hardware and software required for computing and how they work.
They are assessed using both formative and summative assessments at the end of each unit of work.
KS4 Curriculum 2020-2021
Year 10 and Year 11
In Year 10 and 11 pupils who have opted for Computing will follow the OCR (9-1) GCSE in Computer Science
This course comprises of three units that must all be completed successfully.
- Computer systems
- Computational thinking, algorithms and programming
- Programming Project (The Programming Project does not count towards a candidate’s final grade, but is a requirement of the course)
Assessment
Y11 Component |
Marks |
Duration |
Weighting |
OCR J276 Computer systems (01) |
80 |
1 hour 30 mins |
50% |
Computational thinking, algorithms and programming (02) |
80 |
1 hour 30 mins |
50% |
Y10 Component |
Marks |
Duration |
Weighting |
OCR J277 Computer systems (01) |
80 |
1 hour 30 mins |
50% |
Computational thinking, algorithms and programming (02) |
80 |
1 hour 30 mins |
50% |
Curriculum Maps
Year 7 Computing Curriculum Map 2020-2021
Year 8 Computing Curriculum Map 2020-2021
Year 9 Computing Curriculum Map 2020-2021
Year 10 Computing Curriculum Map 2020-2021
Year 11 Computing Curriculum Map 2020-2021